LeviLamina
Loading...
Searching...
No Matches
Rotation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class Rotation : uchar {
6 // bitfield representation
7 None = 0,
8 Rotate90 = 1 << 0,
9 Clockwise90 = 1 << 0,
10 Rotate180 = 1 << 1,
11 Clockwise180 = 1 << 1,
12 Total = 1 << 2,
13 CounterClockwise90 = Clockwise90 | Clockwise180,
14 Rotate270 = Clockwise90 | Clockwise180,
15};