3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/FitToFrame.h"
7#include "mc/deps/core/math/Matrix.h"
8#include "mc/deps/core/math/Vec3.h"
13namespace ClientBlockPipeline::ItemTransforms {
struct Transform; }
16namespace ClientBlockPipeline {
22 ::ll::TypedStorage<4, 64, ::Matrix> mModelToGridTransform;
23 ::ll::TypedStorage<8, 24, ::std::vector<::ClientBlockPipeline::BlockSchematicPart>> mParts;
24 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mMaterialNames;
25 ::ll::TypedStorage<8, 24, ::std::vector<::ClientBlockPipeline::ItemTransforms::Transform>> mItemTransforms;
26 ::ll::TypedStorage<1, 1, ::FitToFrame> mFitGuiItemToFrame;
27 ::ll::TypedStorage<4, 12, ::Vec3> mSchematicMax;
28 ::ll::TypedStorage<4, 12, ::Vec3> mSchematicMin;
34 MCAPI BlockSchematic();
Definition BlockSchematicPart.h:7
Definition BlockSchematic.h:7