LeviLamina
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GameEventRegistry.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
GameEvent
;
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// clang-format on
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namespace
GameEventRegistry {
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// static variables
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// NOLINTBEGIN
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MCAPI ::GameEvent
const
& blockActivate();
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MCAPI ::GameEvent
const
& blockAttach();
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MCAPI ::GameEvent
const
& blockChange();
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MCAPI ::GameEvent
const
& blockClose();
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MCAPI ::GameEvent
const
& blockDeactivate();
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MCAPI ::GameEvent
const
& blockDestroy();
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MCAPI ::GameEvent
const
& blockDetach();
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MCAPI ::GameEvent
const
& blockOpen();
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MCAPI ::GameEvent
const
& blockPlace();
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MCAPI ::GameEvent
const
& containerClose();
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MCAPI ::GameEvent
const
& containerOpen();
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MCAPI ::GameEvent
const
& dispenseFail();
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MCAPI ::GameEvent
const
& drink();
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MCAPI ::GameEvent
const
& eat();
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MCAPI ::GameEvent
const
& elytraGlide();
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MCAPI ::GameEvent
const
& entityAct();
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MCAPI ::GameEvent
const
& entityDamage();
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MCAPI ::GameEvent
const
& entityDie();
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MCAPI ::GameEvent
const
& entityDismount();
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MCAPI ::GameEvent
const
& entityInteract();
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MCAPI ::GameEvent
const
& entityMount();
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MCAPI ::GameEvent
const
& entityMove();
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MCAPI ::GameEvent
const
& entityPlace();
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MCAPI ::GameEvent
const
& entityRoar();
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MCAPI ::GameEvent
const
& equip();
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MCAPI ::GameEvent
const
& explode();
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MCAPI ::GameEvent
const
& flap();
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MCAPI ::GameEvent
const
& fluidPickup();
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MCAPI ::GameEvent
const
& fluidPlace();
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MCAPI ::GameEvent
const
& hitGround();
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MCAPI ::GameEvent
const
& invalid();
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MCAPI ::GameEvent
const
& itemInteractFinish();
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MCAPI ::GameEvent
const
& itemInteractStart();
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MCAPI ::GameEvent
const
& lightningStrike();
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MCAPI ::GameEvent
const
& noteBlockPlay();
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MCAPI ::GameEvent
const
& pistonContract();
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MCAPI ::GameEvent
const
& pistonExtend();
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MCAPI ::GameEvent
const
& primeFuse();
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MCAPI ::GameEvent
const
& projectileLand();
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MCAPI ::GameEvent
const
& projectileShoot();
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MCAPI ::GameEvent
const
& resonate1();
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MCAPI ::GameEvent
const
& resonate10();
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MCAPI ::GameEvent
const
& resonate11();
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MCAPI ::GameEvent
const
& resonate12();
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MCAPI ::GameEvent
const
& resonate13();
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MCAPI ::GameEvent
const
& resonate14();
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MCAPI ::GameEvent
const
& resonate15();
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MCAPI ::GameEvent
const
& resonate2();
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MCAPI ::GameEvent
const
& resonate3();
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MCAPI ::GameEvent
const
& resonate4();
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MCAPI ::GameEvent
const
& resonate5();
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MCAPI ::GameEvent
const
& resonate6();
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MCAPI ::GameEvent
const
& resonate7();
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MCAPI ::GameEvent
const
& resonate8();
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MCAPI ::GameEvent
const
& resonate9();
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MCAPI ::GameEvent
const
& sculkSensorTendrilsClicking();
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MCAPI ::GameEvent
const
& sculkTouch();
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MCAPI ::GameEvent
const
& shear();
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MCAPI ::GameEvent
const
& shriek();
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MCAPI ::GameEvent
const
& splash();
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MCAPI ::GameEvent
const
& swim();
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MCAPI ::GameEvent
const
& teleport();
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MCAPI ::GameEvent
const
& unequip();
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// NOLINTEND
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}
// namespace GameEventRegistry
GameEvent
Definition
GameEvent.h:8
src
mc
world
events
gameevents
GameEventRegistry.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0