LeviLamina
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GameEventRegistry.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class GameEvent;
8// clang-format on
9
10namespace GameEventRegistry {
11// static variables
12// NOLINTBEGIN
13MCAPI ::GameEvent const& blockActivate();
14
15MCAPI ::GameEvent const& blockAttach();
16
17MCAPI ::GameEvent const& blockChange();
18
19MCAPI ::GameEvent const& blockClose();
20
21MCAPI ::GameEvent const& blockDeactivate();
22
23MCAPI ::GameEvent const& blockDestroy();
24
25MCAPI ::GameEvent const& blockDetach();
26
27MCAPI ::GameEvent const& blockOpen();
28
29MCAPI ::GameEvent const& blockPlace();
30
31MCAPI ::GameEvent const& containerClose();
32
33MCAPI ::GameEvent const& containerOpen();
34
35MCAPI ::GameEvent const& dispenseFail();
36
37MCAPI ::GameEvent const& drink();
38
39MCAPI ::GameEvent const& eat();
40
41MCAPI ::GameEvent const& elytraGlide();
42
43MCAPI ::GameEvent const& entityAct();
44
45MCAPI ::GameEvent const& entityDamage();
46
47MCAPI ::GameEvent const& entityDie();
48
49MCAPI ::GameEvent const& entityDismount();
50
51MCAPI ::GameEvent const& entityInteract();
52
53MCAPI ::GameEvent const& entityMount();
54
55MCAPI ::GameEvent const& entityMove();
56
57MCAPI ::GameEvent const& entityPlace();
58
59MCAPI ::GameEvent const& entityRoar();
60
61MCAPI ::GameEvent const& equip();
62
63MCAPI ::GameEvent const& explode();
64
65MCAPI ::GameEvent const& flap();
66
67MCAPI ::GameEvent const& fluidPickup();
68
69MCAPI ::GameEvent const& fluidPlace();
70
71MCAPI ::GameEvent const& hitGround();
72
73MCAPI ::GameEvent const& invalid();
74
75MCAPI ::GameEvent const& itemInteractFinish();
76
77MCAPI ::GameEvent const& itemInteractStart();
78
79MCAPI ::GameEvent const& lightningStrike();
80
81MCAPI ::GameEvent const& multiItemSwap();
82
83MCAPI ::GameEvent const& noteBlockPlay();
84
85MCAPI ::GameEvent const& pistonContract();
86
87MCAPI ::GameEvent const& pistonExtend();
88
89MCAPI ::GameEvent const& primeFuse();
90
91MCAPI ::GameEvent const& projectileLand();
92
93MCAPI ::GameEvent const& projectileShoot();
94
95MCAPI ::GameEvent const& resonate1();
96
97MCAPI ::GameEvent const& resonate10();
98
99MCAPI ::GameEvent const& resonate11();
100
101MCAPI ::GameEvent const& resonate12();
102
103MCAPI ::GameEvent const& resonate13();
104
105MCAPI ::GameEvent const& resonate14();
106
107MCAPI ::GameEvent const& resonate15();
108
109MCAPI ::GameEvent const& resonate2();
110
111MCAPI ::GameEvent const& resonate3();
112
113MCAPI ::GameEvent const& resonate4();
114
115MCAPI ::GameEvent const& resonate5();
116
117MCAPI ::GameEvent const& resonate6();
118
119MCAPI ::GameEvent const& resonate7();
120
121MCAPI ::GameEvent const& resonate8();
122
123MCAPI ::GameEvent const& resonate9();
124
125MCAPI ::GameEvent const& sculkSensorTendrilsClicking();
126
127MCAPI ::GameEvent const& sculkTouch();
128
129MCAPI ::GameEvent const& shear();
130
131MCAPI ::GameEvent const& shriek();
132
133MCAPI ::GameEvent const& singleItemSwap();
134
135MCAPI ::GameEvent const& splash();
136
137MCAPI ::GameEvent const& swim();
138
139MCAPI ::GameEvent const& teleport();
140
141MCAPI ::GameEvent const& unequip();
142// NOLINTEND
143
144} // namespace GameEventRegistry
Definition GameEvent.h:8