LeviLamina
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VirtualAllocator_windows.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/memory/IVirtualAllocator.h"
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#include "mc/platform/Result.h"
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namespace
Bedrock::Memory {
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class
VirtualAllocator_windows
:
public
::Bedrock::Memory::IVirtualAllocator
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::Bedrock::Result<::Bedrock::Memory::IVirtualAllocator::ReservationInfo>
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reserve(
::Bedrock::Memory::IVirtualAllocator::Flags
,
void
*, uint64, uint64)
/*override*/
;
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virtual ::Bedrock::Result<void>
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commit(
::Bedrock::Memory::IVirtualAllocator::Flags
,
void
*, uint64, uint64,
int
)
/*override*/
;
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virtual ::Bedrock::Result<void> decommit(
::Bedrock::Memory::IVirtualAllocator::Flags
,
void
*, uint64)
/*override*/
;
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virtual ::Bedrock::Result<void> release(
::Bedrock::Memory::IVirtualAllocator::Flags
,
void
*, uint64)
/*override*/
;
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virtual ::Bedrock::Memory::IVirtualAllocator::Flags getDefaultFlags()
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
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}
// namespace Bedrock::Memory
Bedrock::Memory::IVirtualAllocator
Definition
IVirtualAllocator.h:10
Bedrock::Memory::VirtualAllocator_windows
Definition
VirtualAllocator_windows.h:11
Bedrock::Memory::IVirtualAllocator::Flags
Definition
IVirtualAllocator.h:19
src
mc
deps
core
platform
windows
memory
VirtualAllocator_windows.h
Generated on
for LeviLamina by
1.16.1