LeviLamina
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VirtualAllocator_windows.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/memory/IVirtualAllocator.h"
7#include "mc/platform/Result.h"
8
9namespace Bedrock::Memory {
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
15 virtual ::Bedrock::Result<::Bedrock::Memory::IVirtualAllocator::ReservationInfo>
16 reserve(::Bedrock::Memory::IVirtualAllocator::Flags, void*, uint64, uint64) /*override*/;
17
18 virtual ::Bedrock::Result<void>
19 commit(::Bedrock::Memory::IVirtualAllocator::Flags, void*, uint64, uint64, int) /*override*/;
20
21 virtual ::Bedrock::Result<void> decommit(::Bedrock::Memory::IVirtualAllocator::Flags, void*, uint64) /*override*/;
22
23 virtual ::Bedrock::Result<void> release(::Bedrock::Memory::IVirtualAllocator::Flags, void*, uint64) /*override*/;
24
25 virtual ::Bedrock::Memory::IVirtualAllocator::Flags getDefaultFlags() /*override*/;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31
32 // NOLINTEND
33};
34
35} // namespace Bedrock::Memory
Definition IVirtualAllocator.h:10
Definition VirtualAllocator_windows.h:11
Definition IVirtualAllocator.h:19