LeviLamina
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PurchaseProgressHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/EmptyProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mShowTitle;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ~PurchaseProgressHandler() /*override*/ = default;
25
26 virtual ::LoadingState getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const /*override*/;
27
28 virtual ::std::string getProgressMessage(::MinecraftScreenModel& minecraftScreenModel) const /*override*/;
29
30 virtual ::std::string getTitleText() const /*override*/;
31
32 virtual ::std::string getName() const /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCFOLD ::LoadingState $getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const;
39
40 MCAPI ::std::string $getProgressMessage(::MinecraftScreenModel& minecraftScreenModel) const;
41
42 MCAPI ::std::string $getTitleText() const;
43
44 MCAPI ::std::string $getName() const;
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition EmptyProgressHandler.h:5
Definition MinecraftScreenModel.h:5
Definition PurchaseProgressHandler.h:5
static MCAPI void ** $vftable()