LeviLamina
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ActorEquipment.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class ItemStack;
9class Player;
10class SimpleContainer;
11// clang-format on
12
13namespace ActorEquipment {
14// functions
15// NOLINTBEGIN
16MCAPI ::std::vector<::ItemStack const*> getAllArmor(::EntityContext const& provider);
17
18MCFOLD ::SimpleContainer const& getArmorContainer(::EntityContext const& provider);
19
20MCFOLD ::SimpleContainer& getArmorContainer(::EntityContext& provider);
21
22MCFOLD ::SimpleContainer const& getHandContainer(::EntityContext const& provider);
23
24MCFOLD ::SimpleContainer& getHandContainer(::EntityContext& provider);
25
26MCAPI void initializeActor(::EntityContext& provider);
27
28MCAPI void initializePlayer(::EntityContext& provider, ::Player& player);
29// NOLINTEND
30
31} // namespace ActorEquipment
Definition EntityContext.h:17
Definition ItemStack.h:35
Definition Player.h:137
Definition SimpleContainer.h:16