LeviLamina
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ActorEquipment.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class Player;
10// clang-format on
11
12namespace ActorEquipment {
13// functions
14// NOLINTBEGIN
15MCFOLD ::SimpleContainer const& getArmorContainer(::EntityContext const& provider);
16
17MCAPI ::SimpleContainer& getArmorContainer(::EntityContext&);
18
19MCAPI ::SimpleContainer& getHandContainer(::EntityContext& provider);
20
21MCAPI void initializeActor(::EntityContext& provider);
22
23MCAPI void initializePlayer(::EntityContext& provider, ::Player& player);
24// NOLINTEND
25
26} // namespace ActorEquipment
Definition EntityContext.h:16
Definition Player.h:119
Definition SimpleContainer.h:14