LeviLamina
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ActorEquipment.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
ItemStack
;
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class
Player
;
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class
SimpleContainer
;
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// clang-format on
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namespace
ActorEquipment {
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// functions
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// NOLINTBEGIN
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MCAPI ::std::vector<::ItemStack const*> getAllArmor(::EntityContext
const
& provider);
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MCFOLD ::SimpleContainer
const
& getArmorContainer(::EntityContext
const
& provider);
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MCFOLD ::SimpleContainer& getArmorContainer(::EntityContext& provider);
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MCFOLD ::SimpleContainer
const
& getHandContainer(::EntityContext
const
& provider);
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MCFOLD ::SimpleContainer& getHandContainer(::EntityContext& provider);
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MCAPI
void
initializeActor(::EntityContext& provider);
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MCAPI
void
initializePlayer(::EntityContext& provider, ::Player& player);
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// NOLINTEND
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}
// namespace ActorEquipment
EntityContext
Definition
EntityContext.h:17
ItemStack
Definition
ItemStack.h:35
Player
Definition
Player.h:137
SimpleContainer
Definition
SimpleContainer.h:16
src
mc
world
actor
provider
ActorEquipment.h
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for LeviLamina by
1.16.1