LeviLamina
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ConnectionAuthInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/certificates/identity/PlayerAuthenticationType.h"
7#include "mc/certificates/identity/RawGameServerToken.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
14struct ConnectionAuthInfo {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::PrivateKeyManager const&> userSigner;
19 ::ll::TypedStorage<4, 4, ::PlayerAuthenticationType> authenticationType;
20 ::ll::TypedStorage<8, 32, ::RawGameServerToken> gameServerToken;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 ConnectionAuthInfo& operator=(ConnectionAuthInfo const&);
26 ConnectionAuthInfo(ConnectionAuthInfo const&);
27 ConnectionAuthInfo();
28
29public:
30 // member functions
31 // NOLINTBEGIN
32#ifdef LL_PLAT_C
33 MCAPI ~ConnectionAuthInfo();
34#endif
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40#ifdef LL_PLAT_C
41 MCFOLD void $dtor();
42#endif
43 // NOLINTEND
44};
Definition PrivateKeyManager.h:9