LeviLamina
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ScriptItemCompleteUseAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/events/ScriptItemCompleteUseEvent.h"
8
9// auto generated forward declare list
10// clang-format off
11class Player;
13namespace ScriptModuleMinecraft { class ScriptItemStack; }
14namespace Scripting { class WeakLifetimeScope; }
15namespace Scripting { struct ClassBinding; }
16// clang-format on
17
18namespace ScriptModuleMinecraft {
19
20struct ScriptItemCompleteUseAfterEvent : public ::ScriptModuleMinecraft::ScriptItemCompleteUseEvent {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<4, 4, int> mUseDuration;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 ScriptItemCompleteUseAfterEvent();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI ScriptItemCompleteUseAfterEvent(
36 ::Player const& player,
37 ::ItemCompleteUseEvent const& itemEvent,
39 );
40 // NOLINTEND
41
42public:
43 // static functions
44 // NOLINTBEGIN
45 MCAPI static ::Scripting::ClassBinding bind();
46
47 MCAPI static ::Scripting::ClassBinding bindV010();
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53 MCAPI void* $ctor(
55 ::Player const& player,
56 ::ItemCompleteUseEvent const& itemEvent,
58 );
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleMinecraft
Definition Player.h:125
Definition ScriptItemStack.h:33
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:7
Definition ItemCompleteUseEvent.h:8
Definition ScriptItemCompleteUseEvent.h:17
Definition ClassBinding.h:19