|
LeviLamina
|
This is the complete list of members for CrossbowEnchant, including all inherited members.
| $_isValidEnchantmentTypeForCategory(::Enchant::Type type) const (defined in CrossbowEnchant) | CrossbowEnchant | |
| $ctor(::Enchant::Type type, ::Enchant::Frequency frequency, ::std::string_view stringId, ::std::string_view description, ::Enchant::VillagerTrading isAvailableForVillagerTraining, int primarySlots, int secondarySlots) (defined in CrossbowEnchant) | CrossbowEnchant | |
| $ctor(::Enchant::Type type, ::Enchant::Frequency frequency, ::std::string_view stringId, ::std::string_view scriptStringId, ::std::string_view description, ::Enchant::VillagerTrading isAvailableForVillagerTraining, int primarySlots, int secondarySlots) (defined in Enchant) | Enchant | |
| $doPostAttack(::Actor &attacker, ::Actor &victim, int level) const (defined in Enchant) | Enchant | |
| $doPostHurt(::ItemInstance &item, ::Actor &victim, ::Actor &attacker, int level) const (defined in Enchant) | Enchant | |
| $doPostItemHurtActor(::Actor &, ::Actor &, int) const (defined in Enchant) | Enchant | |
| $dtor() (defined in Enchant) | Enchant | |
| $getAfterBreachArmorFraction(int, float) const (defined in Enchant) | Enchant | |
| $getDamageBonus(int, ::Actor const &, ::Actor const &) const (defined in Enchant) | Enchant | |
| $getDamageProtection(int level, ::ActorDamageSource const &source) const (defined in Enchant) | Enchant | |
| $getMaxCost(int level) const (defined in CrossbowEnchant) | CrossbowEnchant | |
| $getMaxLevel() const (defined in CrossbowEnchant) | CrossbowEnchant | |
| $getMinCost(int level) const (defined in CrossbowEnchant) | CrossbowEnchant | |
| $getMinLevel() const (defined in Enchant) | Enchant | |
| $isCompatibleWith(::Enchant::Type type) const (defined in CrossbowEnchant) | CrossbowEnchant | |
| $isDiscoverable() const (defined in Enchant) | Enchant | |
| $isMeleeDamageEnchant() const (defined in Enchant) | Enchant | |
| $isProtectionEnchant() const (defined in Enchant) | Enchant | |
| $isTreasureOnly() const (defined in Enchant) | Enchant | |
| $vftable() | CrossbowEnchant | static |
| _isValidEnchantmentTypeForCategory(::Enchant::Type type) const (defined in CrossbowEnchant) | CrossbowEnchant | virtual |
| Activation enum name (defined in Enchant) | Enchant | |
| CompatibilityID enum name (defined in Enchant) | Enchant | |
| CrossbowEnchant() (defined in CrossbowEnchant) | CrossbowEnchant | |
| CrossbowEnchant(::Enchant::Type type, ::Enchant::Frequency frequency, ::std::string_view stringId, ::std::string_view description, ::Enchant::VillagerTrading isAvailableForVillagerTraining, int primarySlots, int secondarySlots) (defined in CrossbowEnchant) | CrossbowEnchant | |
| doPostAttack(::Actor &attacker, ::Actor &victim, int level) const (defined in Enchant) | Enchant | virtual |
| doPostHurt(::ItemInstance &item, ::Actor &victim, ::Actor &attacker, int level) const (defined in Enchant) | Enchant | virtual |
| doPostItemHurtActor(::Actor &, ::Actor &, int) const (defined in Enchant) | Enchant | virtual |
| Enchant() (defined in Enchant) | Enchant | |
| Enchant(::Enchant::Type type, ::Enchant::Frequency frequency, ::std::string_view stringId, ::std::string_view description, ::Enchant::VillagerTrading isAvailableForVillagerTraining, int primarySlots, int secondarySlots) (defined in Enchant) | Enchant | |
| Enchant(::Enchant::Type type, ::Enchant::Frequency frequency, ::std::string_view stringId, ::std::string_view scriptStringId, ::std::string_view description, ::Enchant::VillagerTrading isAvailableForVillagerTraining, int primarySlots, int secondarySlots) (defined in Enchant) | Enchant | |
| enchantSlotFromString(::std::string_view str) (defined in Enchant) | Enchant | static |
| Frequency enum name (defined in Enchant) | Enchant | |
| getAfterBreachArmorFraction(int, float) const (defined in Enchant) | Enchant | virtual |
| getDamageBonus(int, ::Actor const &, ::Actor const &) const (defined in Enchant) | Enchant | virtual |
| getDamageProtection(int level, ::ActorDamageSource const &source) const (defined in Enchant) | Enchant | virtual |
| getMaxCost(int level) const (defined in CrossbowEnchant) | CrossbowEnchant | virtual |
| getMaxLevel() const (defined in CrossbowEnchant) | CrossbowEnchant | virtual |
| getMinCost(int level) const (defined in CrossbowEnchant) | CrossbowEnchant | virtual |
| getMinLevel() const (defined in Enchant) | Enchant | virtual |
| initEnchants() (defined in Enchant) | Enchant | static |
| isCompatibleWith(::Enchant::Type type) const (defined in CrossbowEnchant) | CrossbowEnchant | virtual |
| isDiscoverable() const (defined in Enchant) | Enchant | virtual |
| isMeleeDamageEnchant() const (defined in Enchant) | Enchant | virtual |
| isProtectionEnchant() const (defined in Enchant) | Enchant | virtual |
| isTreasureOnly() const (defined in Enchant) | Enchant | virtual |
| mCompatibility (defined in Enchant) | Enchant | |
| mDescription (defined in Enchant) | Enchant | |
| mEnchantNameToType() (defined in Enchant) | Enchant | static |
| mEnchants() (defined in Enchant) | Enchant | static |
| mEnchantSlotTypeEnumToStringMap() (defined in Enchant) | Enchant | static |
| mEnchantSlotTypeNameToEnumMap() (defined in Enchant) | Enchant | static |
| mEnchantType (defined in Enchant) | Enchant | |
| mFrequency (defined in Enchant) | Enchant | |
| mIsAvailableInVillagerTrading (defined in Enchant) | Enchant | |
| mIsDisabled (defined in Enchant) | Enchant | |
| mPrimarySlots (defined in Enchant) | Enchant | |
| mScriptStringId (defined in Enchant) | Enchant | |
| mSecondarySlots (defined in Enchant) | Enchant | |
| mStringId (defined in Enchant) | Enchant | |
| Slot enum name (defined in Enchant) | Enchant | |
| stringFromEnchantSlot(::Enchant::Slot const &enchantSlot) (defined in Enchant) | Enchant | static |
| Type enum name (defined in Enchant) | Enchant | |
| VALID_ENCHANTMENTS() (defined in CrossbowEnchant) | CrossbowEnchant | static |
| VillagerTrading enum name (defined in Enchant) | Enchant | |
| ~CrossbowEnchant()=default (defined in CrossbowEnchant) | CrossbowEnchant | virtual |
| ~Enchant() (defined in Enchant) | Enchant | virtual |