LeviLamina
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BastionFeature Member List

This is the complete list of members for BastionFeature, including all inherited members.

$createStructureStart(::Dimension &generator, ::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, ::IPreliminarySurfaceProvider const &) (defined in BastionFeature)BastionFeature
$ctor(uint seed, ::BaseGameVersion const &baseGameVersion) (defined in BastionFeature)BastionFeature
$ctor(uint seed, ::HashedString structureFeatureType) (defined in StructureFeature)StructureFeature
$dtor() (defined in StructureFeature)StructureFeature
$getNearestGeneratedFeature(::Dimension &dimension, ::BiomeSource const &biomeSource, ::BlockPos const &origin, ::BlockPos &pos, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, bool mustBeInNewChunks, ::std::optional<::HashedString > const &biomeTag) (defined in BastionFeature)BastionFeature
$getStructureAt(int cellX, int cellY, int cellZ) (defined in StructureFeature)StructureFeature
$isFeatureChunk(::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, uint levelSeed, ::IPreliminarySurfaceProvider const &, ::Dimension const &) (defined in BastionFeature)BastionFeature
$shouldAddHardcodedSpawnAreas() const (defined in StructureFeature)StructureFeature
$shouldPostProcessMobs() const (defined in BastionFeature)BastionFeature
$vftable() (defined in BastionFeature)BastionFeaturestatic
addFeature(::Dimension &dimension, ::Random &random, ::ChunkPos const &cp, ::BiomeSource const &biomeSource, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel) (defined in StructureFeature)StructureFeature
BastionFeature(BastionFeature const &) (defined in BastionFeature)BastionFeature
BastionFeature() (defined in BastionFeature)BastionFeature
BastionFeature(uint seed, ::BaseGameVersion const &baseGameVersion) (defined in BastionFeature)BastionFeature
createBlueprints(::Dimension &dimension, ::ChunkPos const &cp, ::BiomeSource const &biomeSource, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel) (defined in StructureFeature)StructureFeature
createStructureStart(::Dimension &generator, ::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, ::IPreliminarySurfaceProvider const &) (defined in BastionFeature)BastionFeaturevirtual
findFarAwayStructures(::buffer_span<::ChunkPos > activeChunks, uint safetyBorder) (defined in StructureFeature)StructureFeature
findNearestFeaturePositionBySpacing(::Dimension &dimension, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, ::StructureFeature &feature, ::std::optional<::HashedString > const &biomeTag, ::BiomeSource const &biomeSource, ::BlockPos const &origin, ::BlockPos &result, int featureSpacing, int minFeatureSeparation, int randomSalt, bool tiltedSpacing, int mustBeInNewChunks, bool maxSearchRadius) (defined in StructureFeature)StructureFeaturestatic
foreachIntersectingStructureStart(::BoundingBox const &bb, ::std::function< void(::StructureStart &)> fn) (defined in StructureFeature)StructureFeature
garbageCollectBlueprints(::buffer_span<::ChunkPos > activeChunks, uint safetyBorder) (defined in StructureFeature)StructureFeature
getChunkPosInSpace(::ChunkPos const &cp, ::Random &random, uint levelSeed, int spacing, int separation, int salt, bool tiltedSpacing) (defined in StructureFeature)StructureFeaturestatic
getNearestGeneratedFeature(::Dimension &dimension, ::BiomeSource const &biomeSource, ::BlockPos const &origin, ::BlockPos &pos, ::IPreliminarySurfaceProvider const &preliminarySurfaceLevel, bool mustBeInNewChunks, ::std::optional<::HashedString > const &biomeTag) (defined in BastionFeature)BastionFeaturevirtual
getStructureAt(int cellX, int cellY, int cellZ) (defined in StructureFeature)StructureFeature
isFeatureChunk(::BiomeSource const &biomeSource, ::Random &random, ::ChunkPos const &chunkPos, uint levelSeed, ::IPreliminarySurfaceProvider const &, ::Dimension const &) (defined in BastionFeature)BastionFeaturevirtual
isInsideBoundingFeature(int cellX, int cellY, int cellZ) (defined in StructureFeature)StructureFeature
mActiveBlueprintCreateCount (defined in StructureFeature)StructureFeature
mBlueprintsFinished (defined in StructureFeature)StructureFeature
mBlueprintWaitVar (defined in StructureFeature)StructureFeature
mCachedStructures (defined in StructureFeature)StructureFeature
mCacheMutex (defined in StructureFeature)StructureFeature
mCreateBlueprintsAndVisitedPositionsMutex (defined in StructureFeature)StructureFeature
mRadius (defined in StructureFeature)StructureFeature
mStructureFeatureType (defined in StructureFeature)StructureFeature
mUnk520c3b (defined in BastionFeature)BastionFeature
mVisitedPositions (defined in StructureFeature)StructureFeature
mXScale (defined in StructureFeature)StructureFeature
mZScale (defined in StructureFeature)StructureFeature
operator=(BastionFeature const &) (defined in BastionFeature)BastionFeature
postProcessMobsAt(::BlockSource &region, int chunkWestBlock, int chunkNorthBlock, ::Random &random) (defined in StructureFeature)StructureFeature
shouldAddHardcodedSpawnAreas() const (defined in StructureFeature)StructureFeaturevirtual
shouldPostProcessMobs() const (defined in BastionFeature)BastionFeaturevirtual
StructureFeature(uint seed, ::HashedString structureFeatureType) (defined in StructureFeature)StructureFeature
StructureMap typedef (defined in StructureFeature)StructureFeature
~BastionFeature()=default (defined in BastionFeature)BastionFeaturevirtual
~StructureFeature() (defined in StructureFeature)StructureFeaturevirtual