LeviLamina
Loading...
Searching...
No Matches
ServerInstanceEventHandler.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/gameplayhandlers/GameplayHandler.h"
7
#include "mc/gameplayhandlers/HandlerResult.h"
8
#include "mc/world/events/ServerInstanceGameplayEvent.h"
9
10
class
ServerInstanceEventHandler
:
public
::GameplayHandler
{
11
public
:
12
// ServerInstanceEventHandler inner types define
13
using
EventTypes = ::entt::type_list<::ServerInstanceGameplayEvent<void>
const
>;
14
15
public
:
16
// virtual functions
17
// NOLINTBEGIN
18
// vIndex: 0
19
virtual
~ServerInstanceEventHandler
()
/*override*/
=
default
;
20
21
// vIndex: 1
22
virtual ::HandlerResult handleEvent(
::ServerInstanceGameplayEvent<void>
const
&) = 0;
23
// NOLINTEND
24
25
public
:
26
// destructor thunk
27
// NOLINTBEGIN
28
29
// NOLINTEND
30
31
public
:
32
// virtual function thunks
33
// NOLINTBEGIN
34
35
// NOLINTEND
36
};
GameplayHandler
Definition
GameplayHandler.h:5
ServerInstanceEventHandler
Definition
ServerInstanceEventHandler.h:10
ServerInstanceGameplayEvent
Definition
ServerInstanceGameplayEvent.h:6
src
mc
gameplayhandlers
ServerInstanceEventHandler.h
Generated on Sat Apr 26 2025 05:55:45 for LeviLamina by
1.12.0