LeviLamina
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ServerInstanceEventHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/GameplayHandler.h"
7#include "mc/gameplayhandlers/HandlerResult.h"
8#include "mc/world/events/ServerInstanceGameplayEvent.h"
9
11public:
12 // ServerInstanceEventHandler inner types define
13 using EventTypes = ::entt::type_list<::ServerInstanceGameplayEvent<void> const>;
14
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 0
19 virtual ~ServerInstanceEventHandler() /*override*/ = default;
20
21 // vIndex: 1
22 virtual ::HandlerResult handleEvent(::ServerInstanceGameplayEvent<void> const&) = 0;
23 // NOLINTEND
24
25public:
26 // destructor thunk
27 // NOLINTBEGIN
28
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34
35 // NOLINTEND
36};
Definition GameplayHandler.h:5
Definition ServerInstanceEventHandler.h:10
Definition ServerInstanceGameplayEvent.h:6