LeviLamina
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NodeId.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class NodeId : int {
6 None = 0,
7 Idle = 1,
8 TakeAll = 2,
9 TakeHalf = 3,
10 TakeOne = 4,
11 PlaceAll = 5,
12 PlaceOne = 6,
13 Split = 7,
14 Coalesce = 8,
15 DropAll = 9,
16 DropOne = 10,
17 AutoPlaceAll = 11,
18 AutoPlaceOne = 12,
19 SelectSlot = 13,
20 UnselectSlot = 14,
21 ProgressiveTake = 15,
22 ProgressiveSelect = 16,
23 Swap = 17,
24 TouchProgressiveSelect = 18,
25 TouchProgressiveSelectComplete = 19,
26 TouchSplit = 20,
27 CreativeTakeAll = 21,
28 CreativeTakeOne = 22,
29 CreativeHotbarPlaceAll = 23,
30 CreativeHotbarPlaceOne = 24,
31 SelectRecipe = 25,
32 DeselectRecipe = 26,
33 AutoDestroyAll = 27,
34 DestroyAll = 28,
35 DestroyOne = 29,
36 Craft = 30,
37 CraftAll = 31,
38 AutoCraftAll = 32,
39 AutoCraftOne = 33,
40 ClearHotbar = 34,
41 SwitchExpando = 35,
42 AutoPlaceAllHotbar = 36,
43 AutoPlaceOneHotbar = 37,
44 AddAllToCursor = 38,
45 AddHalfToCursor = 39,
46 PlaceOneWithoutDeselect = 40,
47 UpdateOutputPreview = 41,
48 TouchRepeatCraftOne = 42,
49 TouchRepeatCraftOneComplete = 43,
50 TouchRepeatCraftOneCancel = 44,
51 TouchSlotDeciding = 45,
52 TouchOutputSlotDeciding = 46,
53 TouchRepeatCraft = 47,
54 TouchScrollingPassSlot = 48,
55 BundleActive = 49,
56 BundleItemTransferIn = 50,
57 BundleItemTransferOut = 51,
58 BundleItemSelected = 52,
59};