LeviLamina
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UnleashReason.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace LeashableUtility {
6
7enum class UnleashReason : int {
8 Interaction = 0,
9 Broken = 1,
10 Sheared = 2,
11 Removed = 3,
12 Despawned = 4,
13};
14
15}
Definition Interaction.h:10