LeviLamina
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PlayerInteractEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/item/ItemStack.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mTargetEntity;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
32
34 // NOLINTEND
35
36public:
37 // constructor thunks
38 // NOLINTBEGIN
39 MCNAPI void* $ctor(::PlayerInteractEvent const&);
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCNAPI void $dtor();
46 // NOLINTEND
47};
Definition EntityContext.h:16
Definition PlayerInteractEvent.h:14
MCAPI ~PlayerInteractEvent()
MCAPI PlayerInteractEvent(::PlayerInteractEvent const &)
MCAPI void $dtor()
MCAPI void * $ctor(::PlayerInteractEvent const &)