LeviLamina
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ScriptMovementAmphibiousComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/binding_type/ClassBindingBuilder.h"
7#include "mc/scripting/modules/minecraft/components/MovementScriptActorComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptComponentTypeEnumBuilder; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 1
21 virtual bool _isValid() const /*override*/;
22
23 // vIndex: 0
24 virtual ~ScriptMovementAmphibiousComponent() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptMovementAmphibiousComponent>
31 bind(::ScriptModuleMinecraft::ScriptComponentTypeEnumBuilder& componentTypeEnumBuilder);
32
33 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptMovementAmphibiousComponent>
34 bindV010();
35 // NOLINTEND
36
37public:
38 // static variables
39 // NOLINTBEGIN
40 MCAPI static char const*& ComponentId();
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI bool $_isValid() const;
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCAPI static void** $vftable();
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleMinecraft
Definition MovementScriptActorComponent.h:12
Definition ScriptComponentTypeEnumBuilder.h:16
Definition ScriptMovementAmphibiousComponent.h:16