LeviLamina
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Drop.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_components/Direction.h"
7
8namespace AgentComponents::Actions {
9
10struct Drop {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> dir;
15 ::ll::TypedStorage<4, 4, int> slot;
16 ::ll::TypedStorage<4, 4, int> quantity;
17 // NOLINTEND
18};
19
20} // namespace AgentComponents::Actions
Definition Drop.h:10