LeviLamina
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PauseManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/StackRefResult.h"
7#include "mc/world/SimulationType.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
14class PauseManager {
15public:
16 // member variables
17 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 PauseManager& operator=(PauseManager const&);
30 PauseManager(PauseManager const&);
31 PauseManager();
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCNAPI_C bool requestInGamePause(::ILocalServerPauseCommunication& pauseCommunication, bool status) const;
37
38 MCNAPI ~PauseManager();
39 // NOLINTEND
40
41public:
42 // static functions
43 // NOLINTBEGIN
44 MCNAPI static ::SimulationType getSimulationType(::StackRefResult<::PauseManager const> pauseManager);
45
46 MCNAPI_C static void
47 setSimulationType(::StackRefResult<::PauseManager> pauseManager, ::SimulationType simulationType);
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53 MCNAPI void $dtor();
54 // NOLINTEND
55};
Definition ILocalServerPauseCommunication.h:5
MCAPI void $dtor()
MCAPI ~PauseManager()
static MCAPI ::SimulationType getSimulationType(::StackRefResult<::PauseManager const > pauseManager)
Definition StackRefResult.h:7
Definition Alias.h:14