LeviLamina
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PauseManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/StackRefResult.h"
7#include "mc/world/SimulationType.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
14class PauseManager {
15public:
16 // member variables
17 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 PauseManager& operator=(PauseManager const&);
30 PauseManager(PauseManager const&);
31 PauseManager();
32
33public:
34 // member functions
35 // NOLINTBEGIN
36#ifdef LL_PLAT_C
37 MCNAPI bool requestInGamePause(::ILocalServerPauseCommunication& pauseCommunication, bool status) const;
38#endif
39
40 MCNAPI ~PauseManager();
41 // NOLINTEND
42
43public:
44 // static functions
45 // NOLINTBEGIN
46 MCNAPI static ::SimulationType getSimulationType(::StackRefResult<::PauseManager const> pauseManager);
47
48#ifdef LL_PLAT_C
49 MCNAPI static void
50 setSimulationType(::StackRefResult<::PauseManager> pauseManager, ::SimulationType simulationType);
51#endif
52 // NOLINTEND
53
54public:
55 // destructor thunk
56 // NOLINTBEGIN
57 MCNAPI void $dtor();
58 // NOLINTEND
59};
Definition ILocalServerPauseCommunication.h:5
MCAPI void $dtor()
MCAPI ~PauseManager()
static MCAPI ::SimulationType getSimulationType(::StackRefResult<::PauseManager const > pauseManager)
Definition StackRefResult.h:7
Definition Alias.h:14