LeviLamina
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LevelDataProperty.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
LevelDataProperty : ushort {
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LevelName = 0,
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GameType = 1,
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PlayerGameType = 2,
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Difficulty = 3,
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IsHardcore = 4,
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StartWithMap = 5,
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BonusChest = 6,
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DefaultPlayerPermissions = 7,
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FlatWorld = 8,
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Seed = 9,
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SimulationDistance = 10,
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AllowCheats = 11,
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EducationEdition = 12,
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Time = 13,
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AchievementsDisabled = 14,
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WorldTemplateOptionLocked = 15,
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Count = 16,
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};
src
mc
world
level
storage
LevelDataProperty.h
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