LeviLamina
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LevelDataProperty.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class LevelDataProperty : ushort {
6 LevelName = 0,
7 GameType = 1,
8 PlayerGameType = 2,
9 Difficulty = 3,
10 IsHardcore = 4,
11 StartWithMap = 5,
12 BonusChest = 6,
13 DefaultPlayerPermissions = 7,
14 FlatWorld = 8,
15 Seed = 9,
16 SimulationDistance = 10,
17 AllowCheats = 11,
18 EducationEdition = 12,
19 Time = 13,
20 AchievementsDisabled = 14,
21 WorldTemplateOptionLocked = 15,
22 Count = 16,
23};