3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/common/GameVersion.h"
10namespace BlockGeometry {
struct Element; }
13namespace BlockGeometry {
19 ::ll::TypedStorage<8, 56, ::GameVersion> mVersion;
20 ::ll::TypedStorage<8, 32, ::std::string> mName;
21 ::ll::TypedStorage<8, 32, ::std::string> mParent;
22 ::ll::TypedStorage<8, 24, ::std::vector<::BlockGeometry::Element>> mElements;
23 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::string>> mTextureMap;
24 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mTextureList;
25 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mTextureStack;