LeviLamina
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Model.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/GameVersion.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace BlockGeometry { struct Element; }
11// clang-format on
12
13namespace BlockGeometry {
14
15struct Model {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 56, ::GameVersion> mVersion;
20 ::ll::TypedStorage<8, 32, ::std::string> mName;
21 ::ll::TypedStorage<8, 32, ::std::string> mParent;
22 ::ll::TypedStorage<8, 24, ::std::vector<::BlockGeometry::Element>> mElements;
23 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::string>> mTextureMap;
24 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mTextureList;
25 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mTextureStack;
26 // NOLINTEND
27};
28
29} // namespace BlockGeometry
Definition Element.h:7
Definition Model.h:7