LeviLamina
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ClientInstanceNavigationHelper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7struct ISceneFactory;
8struct ISceneStack;
11namespace ClientInstanceNavigationHelper { struct CoinPurchaseScreenParams; }
12// clang-format on
13
14namespace ClientInstanceNavigationHelper {
15// functions
16// NOLINTBEGIN
17MCNAPI void navigateToCoinPurchaseScreen_AssumingHasQueriedProducts(
19);
20
21MCNAPI void navigateToStoreDataDrivenScreen(
24);
25
26MCNAPI void navigateToStoreHomeScreen(bool isPreGame, ::ISceneStack& sceneStack, ::ISceneFactory& sceneFactory);
27// NOLINTEND
28
29} // namespace ClientInstanceNavigationHelper
Definition CoinPurchaseScreenParams.h:7
Definition ISceneFactory.h:5
Definition ISceneStack.h:5
Definition StoreDataDrivenScreenController.h:5
Definition StoreDataDrivenScreenParams.h:5