LeviLamina
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SkeletonPassengerRotationSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16struct VehicleComponent;
17// clang-format on
18
19namespace SkeletonPassengerRotationSystemImpl {
20// functions
21// NOLINTBEGIN
22MCNAPI void _tickSkeletonView(
24 ::PassengerComponent const& passengerComp,
25 ::MobBodyRotationComponent& mobBodyRotation,
27);
28// NOLINTEND
29
30} // namespace SkeletonPassengerRotationSystemImpl
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition MobBodyRotationComponent.h:5
Definition PassengerComponent.h:8
Definition SkeletonFlagComponent.h:5
Definition VehicleComponent.h:10