LeviLamina
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SkeletonPassengerRotationSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
MobBodyRotationComponent
;
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struct
PassengerComponent
;
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struct
SkeletonFlagComponent
;
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struct
VehicleComponent
;
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// clang-format on
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namespace
SkeletonPassengerRotationSystemImpl {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
_tickSkeletonView(
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::entt::type_list<
::Include<::ActorMovementTickNeededComponent, ::SkeletonFlagComponent>
>,
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::PassengerComponent
const
& passengerComp,
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::MobBodyRotationComponent
& mobBodyRotation,
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::ViewT
<
::StrictEntityContext
,
::Include<::VehicleComponent>
,
::MobBodyRotationComponent
const
> vehicleView
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);
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// NOLINTEND
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}
// namespace SkeletonPassengerRotationSystemImpl
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
MobBodyRotationComponent
Definition
MobBodyRotationComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:8
SkeletonFlagComponent
Definition
SkeletonFlagComponent.h:5
VehicleComponent
Definition
VehicleComponent.h:10
src-server
mc
entity
systems
SkeletonPassengerRotationSystemImpl.h
Generated on Sun Oct 12 2025 06:31:40 for LeviLamina by
1.12.0