LeviLamina
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UpdateAbilitiesSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
18namespace UpdateAbilitiesSystemImpl {
19// functions
20// NOLINTBEGIN
21MCAPI void tickAntiCheatProcessRequests(
23 ::StrictEntityContext const& entity,
25 ::AbilitiesRequestComponent const& abilitiesRequest,
27);
28// NOLINTEND
29
30} // namespace UpdateAbilitiesSystemImpl
Definition EntityModifier.h:6
Definition StrictEntityContext.h:10
Definition AbilitiesRequestComponent.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition AntiCheatRewindFlagComponent.h:5
Definition Include.h:6
Definition MovementAbilitiesComponent.h:8