LeviLamina
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RotateState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
14 // NOLINTEND
15
16public:
17 // prevent constructor by default
18 RotateState& operator=(RotateState const&);
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 1
26 virtual void tick() /*override*/;
27
28 // vIndex: 0
29 virtual ~RotateState() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI void $tick();
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCAPI static void** $vftable();
48 // NOLINTEND
49};
Definition PetSleepWithOwnerState.h:5
Definition RotateState.h:8
Definition Alias.h:14