LeviLamina
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RotateState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
8class RotateState : public ::PetSleepWithOwnerState {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, int const> SETTLE_TICKS;
13 ::ll::TypedStorage<4, 4, int> mSettleTicks;
14 // NOLINTEND
15
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void tick() /*override*/;
20 // NOLINTEND
21
22public:
23 // virtual function thunks
24 // NOLINTBEGIN
25 MCAPI void $tick();
26
27
28 // NOLINTEND
29
30public:
31 // vftables
32 // NOLINTBEGIN
33 MCNAPI static void** $vftable();
34 // NOLINTEND
35};
Definition RotateState.h:8
static MCAPI void ** $vftable()