LeviLamina
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RotateState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
8class RotateState : public ::PetSleepWithOwnerState {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, int const> SETTLE_TICKS;
13 ::ll::TypedStorage<4, 4, int> mSettleTicks;
14 // NOLINTEND
15
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void tick() /*override*/;
20
21 virtual ~RotateState() /*override*/ = default;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27 MCAPI void $tick();
28
29
30 // NOLINTEND
31
32public:
33 // vftables
34 // NOLINTBEGIN
35 MCNAPI static void** $vftable();
36 // NOLINTEND
37};
Definition RotateState.h:8
static MCAPI void ** $vftable()