LeviLamina
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IGameConnectionInfoProvider.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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namespace
Social {
class
GameConnectionInfo
; }
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// clang-format on
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namespace
Social {
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class
IGameConnectionInfoProvider
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_S
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virtual
~IGameConnectionInfoProvider
() =
default
;
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#else
// LL_PLAT_C
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virtual
~IGameConnectionInfoProvider
();
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#endif
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virtual ::Social::GameConnectionInfo
const
& getConnectionInfo()
const
= 0;
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virtual ::std::optional<::std::string> getNetworkInfoString()
const
= 0;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace Social
Social::GameConnectionInfo
Definition
GameConnectionInfo.h:21
Social::IGameConnectionInfoProvider
Definition
IGameConnectionInfoProvider.h:12
Social::IGameConnectionInfoProvider::$vftable
static MCAPI void ** $vftable()
Social::IGameConnectionInfoProvider::$dtor
MCAPI void $dtor()
src
mc
network
IGameConnectionInfoProvider.h
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