LeviLamina
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IGameConnectionInfoProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Social { class GameConnectionInfo; }
8// clang-format on
9
10namespace Social {
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16#ifdef LL_PLAT_S
17 virtual ~IGameConnectionInfoProvider() = default;
18#else // LL_PLAT_C
20#endif
21
22 virtual ::Social::GameConnectionInfo const& getConnectionInfo() const = 0;
23
24 virtual ::std::optional<::std::string> getNetworkInfoString() const = 0;
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30 MCNAPI void $dtor();
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
45
46} // namespace Social
Definition GameConnectionInfo.h:21
Definition IGameConnectionInfoProvider.h:12
static MCAPI void ** $vftable()