LeviLamina
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OnUse.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/utility/pub_sub/Publisher.h"
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#include "mc/world/item/components/ItemComponent.h"
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// auto generated forward declare list
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// clang-format off
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class
ItemStack
;
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class
Player
;
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namespace
Bedrock::PubSub::ThreadModel {
struct
SingleThreaded
; }
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// clang-format on
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namespace
PublisherItemComponent {
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struct
OnUse
:
public
::ItemComponent
,
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public
::Bedrock::PubSub::
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Publisher<void(bool&, ::ItemStack&, ::Player&), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0> {
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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MCNAPI
static
void
**
$vftableForDispatchingPublisherBase
();
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MCNAPI
static
void
**
$vftableForConnector
();
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// NOLINTEND
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};
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}
// namespace PublisherItemComponent
ItemComponent
Definition
ItemComponent.h:17
ItemStack
Definition
ItemStack.h:35
Player
Definition
Player.h:137
Bedrock::PubSub::ThreadModel::SingleThreaded
Definition
SingleThreaded.h:7
PublisherItemComponent::OnUse
Definition
OnUse.h:20
PublisherItemComponent::OnUse::$vftableForConnector
static MCAPI void ** $vftableForConnector()
PublisherItemComponent::OnUse::$vftableForDispatchingPublisherBase
static MCAPI void ** $vftableForDispatchingPublisherBase()
PublisherItemComponent::OnUse::$vftable
static MCAPI void ** $vftable()
src
mc
world
item
components
publisher_item_component
OnUse.h
Generated on
for LeviLamina by
1.16.1