LeviLamina
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OnUse.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Publisher.h"
7#include "mc/world/item/components/ItemComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemStack;
12class Player;
13namespace Bedrock::PubSub::ThreadModel { struct SingleThreaded; }
14// clang-format on
15
16namespace PublisherItemComponent {
17
18struct OnUse : public ::ItemComponent,
19 public ::Bedrock::PubSub::
20 Publisher<void(bool&, ::ItemStack&, ::Player&), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0> {
21public:
22 // vftables
23 // NOLINTBEGIN
24 MCNAPI static void** $vftable();
25
27
28 MCNAPI static void** $vftableForConnector();
29 // NOLINTEND
30};
31
32} // namespace PublisherItemComponent
Definition ItemComponent.h:17
Definition ItemStack.h:35
Definition Player.h:137
Definition OnUse.h:20
static MCAPI void ** $vftableForConnector()
static MCAPI void ** $vftableForDispatchingPublisherBase()
static MCAPI void ** $vftable()