LeviLamina
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PlayerInputRequestComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Vec2;
8class Vec3;
9struct CanSprintResult;
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 8, ::Vec2> mMove;
17 ::ll::TypedStorage<1, 1, bool> mIsSprinting;
18 ::ll::TypedStorage<1, 1, bool> mSprintCanceled;
19 ::ll::TypedStorage<1, 1, bool> mStopSprinting;
20 ::ll::TypedStorage<1, 1, bool> mIsPlayerRiding;
21 ::ll::TypedStorage<1, 1, bool> mUnblockedToStand;
22 ::ll::TypedStorage<1, 1, bool> mUnblockedToSneak;
23 ::ll::TypedStorage<1, 1, bool> mUnblockedToCrawl;
24 ::ll::TypedStorage<1, 2, ::CanSprintResult> mCanSprint;
25 ::ll::TypedStorage<4, 12, ::Vec3> mBreathingPoint;
26 ::ll::TypedStorage<1, 1, bool> mBreathingInAir;
27 ::ll::TypedStorage<1, 1, bool> mBreathingInLiquid;
28 ::ll::TypedStorage<1, 1, bool> mHasFlyIntent;
29 ::ll::TypedStorage<1, 1, bool> mHasGlideIntent;
30 ::ll::TypedStorage<1, 1, bool> mInstabuild;
31 ::ll::TypedStorage<1, 1, bool> mMayFly;
32 // NOLINTEND
33};
Definition Vec2.h:5
Definition Vec3.h:10
Definition CanSprintResult.h:5
Definition PlayerInputRequestComponent.h:12