LeviLamina
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PlayerInputRequestComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/entity/components/CanSprintResult.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 8, ::Vec2> mMove;
15 ::ll::TypedStorage<1, 1, bool> mIsSprinting;
16 ::ll::TypedStorage<1, 1, bool> mSprintCanceled;
17 ::ll::TypedStorage<1, 1, bool> mStopSprinting;
18 ::ll::TypedStorage<1, 1, bool> mIsPlayerRiding;
19 ::ll::TypedStorage<1, 1, bool> mUnblockedToStand;
20 ::ll::TypedStorage<1, 1, bool> mUnblockedToSneak;
21 ::ll::TypedStorage<1, 1, bool> mUnblockedToCrawl;
22 ::ll::TypedStorage<1, 2, ::CanSprintResult> mCanSprint;
23 ::ll::TypedStorage<4, 12, ::Vec3> mBreathingPoint;
24 ::ll::TypedStorage<1, 1, bool> mBreathingInAir;
25 ::ll::TypedStorage<1, 1, bool> mBreathingInLiquid;
26 ::ll::TypedStorage<1, 1, bool> mHasFlyIntent;
27 ::ll::TypedStorage<1, 1, bool> mHasGlideIntent;
28 ::ll::TypedStorage<1, 1, bool> mInstabuild;
29 ::ll::TypedStorage<1, 1, bool> mMayFly;
30 // NOLINTEND
31};
Definition PlayerInputRequestComponent.h:10