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LeviLamina
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This is the complete list of members for ModelPart, including all inherited members.
| $ctor(::ModelPart &&rhs) (defined in ModelPart) | ModelPart | |
| $ctor(int xTexOffs, int yTexOffs, int texWidth, int texHeight) (defined in ModelPart) | ModelPart | |
| $dtor() (defined in ModelPart) | ModelPart | |
| _adjustUVsInward(::std::vector<::Vec2 > &uvs, ::std::vector<::std::array<::Geometry::NodeVertex, 3 > > const &tris, ::std::vector<::std::array<::Geometry::NodeVertex, 4 > > const &quads, ::Vec2 const &textureSize) (defined in ModelPart) | ModelPart | |
| _copyBoneMatricesToSkinnedMeshes(::RenderParams &renderParams, ::gsl::span<::BoneOrientation const > boneOrientations, ::RenderController const *renderControllerId, ::DataDrivenGeometry &geo, bool deferred) (defined in ModelPart) | ModelPart | |
| addBox(::Vec3 const &point0, ::Vec3 const &extents, bool mirror, float g, ::mce::Color const &color) (defined in ModelPart) | ModelPart | |
| addBoxMapTex(::Vec3 const &point0, ::Vec3 const &extents, ::TextureOffset const &inTexOffset, bool mirror, float g) (defined in ModelPart) | ModelPart | |
| assignPartToGroup(::Model &model, bool forceToUniqueGroup) (defined in ModelPart) | ModelPart | |
| assignPartToGroup(::Model &model, bool forceToUniqueGroup, ::DataDrivenGeometry *owningGeometry) (defined in ModelPart) | ModelPart | |
| compileCubes(::Tessellator &tessellator) (defined in ModelPart) | ModelPart | |
| compileQuads(::MinecraftGameplayGraphicsResources &gameplayResources, ::Tessellator &tessellator) (defined in ModelPart) | ModelPart | |
| compileTris(::Tessellator &tessellator) (defined in ModelPart) | ModelPart | |
| copyBoneMatricesToActor(::RenderParams &renderParams, ::gsl::span<::BoneOrientation const > boneOrientations, ::RenderController const *renderControllerId, ::DataDrivenGeometry &geo) (defined in ModelPart) | ModelPart | |
| expandAABB(::AABB &bb) const (defined in ModelPart) | ModelPart | |
| generateBoneTransformMatrices(::RenderParams &renderParams, ::gsl::span<::BoneOrientation > boneOrientations, ::RenderController const *renderControllerId, ::Matrix boneToEntitySpaceMatrix) (defined in ModelPart) | ModelPart | |
| getPolyCounts(int &triVertexCount, int &quadVertexCount) (defined in ModelPart) | ModelPart | |
| IndexNotSet (defined in ModelPart) | ModelPart | |
| isVisible(::RenderParams &renderParams, ::RenderController const *renderControllerId) const (defined in ModelPart) | ModelPart | |
| load(::GeometryPtr source, ::std::string_view nodeName, ::ModelPart *parentPart) (defined in ModelPart) | ModelPart | |
| load(::std::shared_ptr<::ActorResourceDefinition > resourceDefinition, ::GeometryPtr source, ::std::string_view nodeName, ::ModelPart *parentPart) (defined in ModelPart) | ModelPart | |
| loadBoxes(::Vec3 const &newPivot, ::Vec3 const &offset, ::std::vector<::Geometry::Box > const &boxes, ::Vec3 const &bindPoseRotation) (defined in ModelPart) | ModelPart | |
| loadPolyMesh(::Vec3 const &newPivot, ::Vec3 const &bindPoseRotation, ::Geometry::NodePolyMesh const &sourceMesh) (defined in ModelPart) | ModelPart | |
| loadTextureMeshes(::std::shared_ptr<::ActorResourceDefinition > resourceDefinition, ::Vec3 const &newPivot, ::Vec3 const &, ::std::vector<::Geometry::NodeTextureMesh > const &sourceTextureMeshes) (defined in ModelPart) | ModelPart | |
| loadWithOrientation(::std::shared_ptr<::ActorResourceDefinition > resourceDefinition, ::GeometryPtr source, ::std::string_view nodeName, ::Vec3 const &basePos, ::Vec3 const &pivot, ::ModelPart *parentPart) (defined in ModelPart) | ModelPart | |
| loadWithOrientation_(::GeometryPtr source, ::std::string_view nodeName, ::Vec3 const &basePos, ::Vec3 const &pivot, ::ModelPart *parentPart) (defined in ModelPart) | ModelPart | |
| mAABB (defined in ModelPart) | ModelPart | |
| mBinding (defined in ModelPart) | ModelPart | |
| mBoneOrientationIndex (defined in ModelPart) | ModelPart | |
| mChildren (defined in ModelPart) | ModelPart | |
| mCubes (defined in ModelPart) | ModelPart | |
| mDebug (defined in ModelPart) | ModelPart | |
| mGroupIndex (defined in ModelPart) | ModelPart | |
| mHasColor (defined in ModelPart) | ModelPart | |
| mIsVisibleMap (defined in ModelPart) | ModelPart | |
| mLocators (defined in ModelPart) | ModelPart | |
| mMaterialExpressionMap (defined in ModelPart) | ModelPart | |
| mMaterialExpressionsNeedColorVertexFormatField (defined in ModelPart) | ModelPart | |
| mMeshIndex (defined in ModelPart) | ModelPart | |
| mMirror (defined in ModelPart) | ModelPart | |
| mName (defined in ModelPart) | ModelPart | |
| mNeverRender (defined in ModelPart) | ModelPart | |
| ModelPart(ModelPart const &) (defined in ModelPart) | ModelPart | |
| ModelPart() (defined in ModelPart) | ModelPart | |
| ModelPart(::ModelPart &&rhs) (defined in ModelPart) | ModelPart | |
| ModelPart(int xTexOffs, int yTexOffs, int texWidth, int texHeight) (defined in ModelPart) | ModelPart | |
| mOffset (defined in ModelPart) | ModelPart | |
| mOriginPos (defined in ModelPart) | ModelPart | |
| mParent (defined in ModelPart) | ModelPart | |
| mPartIndex (defined in ModelPart) | ModelPart | |
| mPolyMesh (defined in ModelPart) | ModelPart | |
| mPos (defined in ModelPart) | ModelPart | |
| mRot (defined in ModelPart) | ModelPart | |
| mRotationRelativeMode (defined in ModelPart) | ModelPart | |
| mScale (defined in ModelPart) | ModelPart | |
| mSkinnedMeshGroupIdentifier (defined in ModelPart) | ModelPart | |
| mTexOffs (defined in ModelPart) | ModelPart | |
| mTexSize (defined in ModelPart) | ModelPart | |
| mTextureMeshes (defined in ModelPart) | ModelPart | |
| mVisible (defined in ModelPart) | ModelPart | |
| mWorldPos (defined in ModelPart) | ModelPart | |
| numCubes() const (defined in ModelPart) | ModelPart | |
| operator=(ModelPart const &) (defined in ModelPart) | ModelPart | |
| operator=(::ModelPart &&rhs) (defined in ModelPart) | ModelPart | |
| render(::ScreenContext &screenContext, ::Model &model, float scale, bool hideParentBodyPart, uint count, ::Matrix boneToEntitySpaceMatrix) (defined in ModelPart) | ModelPart | |
| renderAtPosition(::ScreenContext &screenContext, ::Model &model, ::Vec3 const &position, float scale, bool hideParentBodyPart, uint count, ::Matrix boneToEntitySpaceMatrix) (defined in ModelPart) | ModelPart | |
| setModelPartMaterial(::mce::MaterialPtr const &mat, ::RenderController const *renderControllerId) (defined in ModelPart) | ModelPart | |
| translateTo(::Matrix &mv, float scale) (defined in ModelPart) | ModelPart | |
| ~ModelPart() (defined in ModelPart) | ModelPart |