LeviLamina
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ModelPart Member List

This is the complete list of members for ModelPart, including all inherited members.

$ctor(::ModelPart &&rhs) (defined in ModelPart)ModelPart
$ctor(int xTexOffs, int yTexOffs, int texWidth, int texHeight) (defined in ModelPart)ModelPart
$dtor() (defined in ModelPart)ModelPart
_adjustUVsInward(::std::vector<::Vec2 > &uvs, ::std::vector<::std::array<::Geometry::NodeVertex, 3 > > const &tris, ::std::vector<::std::array<::Geometry::NodeVertex, 4 > > const &quads, ::Vec2 const &textureSize) (defined in ModelPart)ModelPart
_copyBoneMatricesToSkinnedMeshes(::RenderParams &renderParams, ::gsl::span<::BoneOrientation const > boneOrientations, ::RenderController const *renderControllerId, ::DataDrivenGeometry &geo, bool deferred) (defined in ModelPart)ModelPart
addBox(::Vec3 const &point0, ::Vec3 const &extents, bool mirror, float g, ::mce::Color const &color) (defined in ModelPart)ModelPart
addBoxMapTex(::Vec3 const &point0, ::Vec3 const &extents, ::TextureOffset const &inTexOffset, bool mirror, float g) (defined in ModelPart)ModelPart
assignPartToGroup(::Model &model, bool forceToUniqueGroup) (defined in ModelPart)ModelPart
assignPartToGroup(::Model &model, bool forceToUniqueGroup, ::DataDrivenGeometry *owningGeometry) (defined in ModelPart)ModelPart
compileCubes(::Tessellator &tessellator) (defined in ModelPart)ModelPart
compileQuads(::MinecraftGameplayGraphicsResources &gameplayResources, ::Tessellator &tessellator) (defined in ModelPart)ModelPart
compileTris(::Tessellator &tessellator) (defined in ModelPart)ModelPart
copyBoneMatricesToActor(::RenderParams &renderParams, ::gsl::span<::BoneOrientation const > boneOrientations, ::RenderController const *renderControllerId, ::DataDrivenGeometry &geo) (defined in ModelPart)ModelPart
expandAABB(::AABB &bb) const (defined in ModelPart)ModelPart
generateBoneTransformMatrices(::RenderParams &renderParams, ::gsl::span<::BoneOrientation > boneOrientations, ::RenderController const *renderControllerId, ::Matrix boneToEntitySpaceMatrix) (defined in ModelPart)ModelPart
getPolyCounts(int &triVertexCount, int &quadVertexCount) (defined in ModelPart)ModelPart
IndexNotSet (defined in ModelPart)ModelPart
isVisible(::RenderParams &renderParams, ::RenderController const *renderControllerId) const (defined in ModelPart)ModelPart
load(::GeometryPtr source, ::std::string_view nodeName, ::ModelPart *parentPart) (defined in ModelPart)ModelPart
load(::std::shared_ptr<::ActorResourceDefinition > resourceDefinition, ::GeometryPtr source, ::std::string_view nodeName, ::ModelPart *parentPart) (defined in ModelPart)ModelPart
loadBoxes(::Vec3 const &newPivot, ::Vec3 const &offset, ::std::vector<::Geometry::Box > const &boxes, ::Vec3 const &bindPoseRotation) (defined in ModelPart)ModelPart
loadPolyMesh(::Vec3 const &newPivot, ::Vec3 const &bindPoseRotation, ::Geometry::NodePolyMesh const &sourceMesh) (defined in ModelPart)ModelPart
loadTextureMeshes(::std::shared_ptr<::ActorResourceDefinition > resourceDefinition, ::Vec3 const &newPivot, ::Vec3 const &, ::std::vector<::Geometry::NodeTextureMesh > const &sourceTextureMeshes) (defined in ModelPart)ModelPart
loadWithOrientation(::std::shared_ptr<::ActorResourceDefinition > resourceDefinition, ::GeometryPtr source, ::std::string_view nodeName, ::Vec3 const &basePos, ::Vec3 const &pivot, ::ModelPart *parentPart) (defined in ModelPart)ModelPart
loadWithOrientation_(::GeometryPtr source, ::std::string_view nodeName, ::Vec3 const &basePos, ::Vec3 const &pivot, ::ModelPart *parentPart) (defined in ModelPart)ModelPart
mAABB (defined in ModelPart)ModelPart
mBinding (defined in ModelPart)ModelPart
mBoneOrientationIndex (defined in ModelPart)ModelPart
mChildren (defined in ModelPart)ModelPart
mCubes (defined in ModelPart)ModelPart
mDebug (defined in ModelPart)ModelPart
mGroupIndex (defined in ModelPart)ModelPart
mHasColor (defined in ModelPart)ModelPart
mIsVisibleMap (defined in ModelPart)ModelPart
mLocators (defined in ModelPart)ModelPart
mMaterialExpressionMap (defined in ModelPart)ModelPart
mMaterialExpressionsNeedColorVertexFormatField (defined in ModelPart)ModelPart
mMeshIndex (defined in ModelPart)ModelPart
mMirror (defined in ModelPart)ModelPart
mName (defined in ModelPart)ModelPart
mNeverRender (defined in ModelPart)ModelPart
ModelPart(ModelPart const &) (defined in ModelPart)ModelPart
ModelPart() (defined in ModelPart)ModelPart
ModelPart(::ModelPart &&rhs) (defined in ModelPart)ModelPart
ModelPart(int xTexOffs, int yTexOffs, int texWidth, int texHeight) (defined in ModelPart)ModelPart
mOffset (defined in ModelPart)ModelPart
mOriginPos (defined in ModelPart)ModelPart
mParent (defined in ModelPart)ModelPart
mPartIndex (defined in ModelPart)ModelPart
mPolyMesh (defined in ModelPart)ModelPart
mPos (defined in ModelPart)ModelPart
mRot (defined in ModelPart)ModelPart
mRotationRelativeMode (defined in ModelPart)ModelPart
mScale (defined in ModelPart)ModelPart
mSkinnedMeshGroupIdentifier (defined in ModelPart)ModelPart
mTexOffs (defined in ModelPart)ModelPart
mTexSize (defined in ModelPart)ModelPart
mTextureMeshes (defined in ModelPart)ModelPart
mVisible (defined in ModelPart)ModelPart
mWorldPos (defined in ModelPart)ModelPart
numCubes() const (defined in ModelPart)ModelPart
operator=(ModelPart const &) (defined in ModelPart)ModelPart
operator=(::ModelPart &&rhs) (defined in ModelPart)ModelPart
render(::ScreenContext &screenContext, ::Model &model, float scale, bool hideParentBodyPart, uint count, ::Matrix boneToEntitySpaceMatrix) (defined in ModelPart)ModelPart
renderAtPosition(::ScreenContext &screenContext, ::Model &model, ::Vec3 const &position, float scale, bool hideParentBodyPart, uint count, ::Matrix boneToEntitySpaceMatrix) (defined in ModelPart)ModelPart
setModelPartMaterial(::mce::MaterialPtr const &mat, ::RenderController const *renderControllerId) (defined in ModelPart)ModelPart
translateTo(::Matrix &mv, float scale) (defined in ModelPart)ModelPart
~ModelPart() (defined in ModelPart)ModelPart