LeviLamina
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MeleeAttackGoalDefinition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ai/goal/MeleeAttackBaseGoalDefinition.h"
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class
MeleeAttackGoalDefinition
:
public
::MeleeAttackBaseGoalDefinition
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~MeleeAttackGoalDefinition
()
/*override*/
=
default
;
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// NOLINTEND
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};
MeleeAttackBaseGoalDefinition
Definition
MeleeAttackBaseGoalDefinition.h:8
MeleeAttackGoalDefinition
Definition
MeleeAttackGoalDefinition.h:8
src
mc
world
actor
ai
goal
MeleeAttackGoalDefinition.h
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for LeviLamina by
1.16.1