LeviLamina
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ProbeBatchEntry.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/BlockPos.h"
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namespace
PointLighting {
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struct
ProbeBatchEntry
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 12, ::BlockPos> mProbePos;
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::ll::TypedStorage<4, 4, float> mDistanceFromCamera;
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::ll::TypedStorage<1, 1, bool> mIsFrustumVisible;
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::ll::TypedStorage<1, 1, bool> mIsDirty;
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::ll::TypedStorage<1, 1, bool> mIsBlockChange;
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// NOLINTEND
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};
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}
// namespace PointLighting
PointLighting::ProbeBatchEntry
Definition
ProbeBatchEntry.h:7
src-client
mc
client
renderer
chunks
point_lighting
ProbeBatchEntry.h
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