LeviLamina
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FlyNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class FlyNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mHaveCheckedFlightStatus;
19 ::ll::TypedStorage<1, 1, bool> mJumpedLastTick;
20 ::ll::TypedStorage<1, 1, bool> mJumpedOnce;
21 ::ll::TypedStorage<1, 1, bool> mShouldBeFlying;
22 ::ll::TypedStorage<1, 1, bool> mShouldThrowEventIfNoStateChangeNecessary;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
29
30 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
31
32 virtual ~FlyNode() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $initializeFromDefinition(::Actor& owner);
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition FlyNode.h:14
static MCAPI void ** $vftable()