LeviLamina
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DirectionalPlacementMode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Editor::Brush {
6
7enum class DirectionalPlacementMode : int {
8 IgnoreCamera = 0,
9 NormalCamera = 1,
10 OppositeCamera = 2,
11 CameraLeft = 3,
12 CameraRight = 4,
13 CameraFromAbove = 5,
14 CameraFromBelow = 6,
15 FrontFacePosX = 7,
16 FrontFaceNegX = 8,
17 FrontFacePosZ = 9,
18 FrontFaceNegZ = 10,
19 FrontFacePosY = 11,
20 FrontFaceNegY = 12,
21 Random2Axes = 13,
22 Random3Axes = 14,
23 StartRandom = 7,
24 LastRandom2Axes = 10,
25 LastRandom3Axes = 12,
26};
27
28}