LeviLamina
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GameControllerHandler_Windows.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
GameControllerHandler_Windows
{
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public
:
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// GameControllerHandler_Windows inner types declare
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// clang-format off
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struct
InputState_Windows
;
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// clang-format on
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// GameControllerHandler_Windows inner types define
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struct
InputState_Windows
{};
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};
GameControllerHandler_Windows
Definition
GameControllerHandler_Windows.h:5
GameControllerHandler_Windows::InputState_Windows
Definition
GameControllerHandler_Windows.h:13
src
mc
win
GameControllerHandler_Windows.h
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