LeviLamina
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CameraAimAssistActorPriorityClientComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/entity/components/camera/aimassist/camera_aim_assist_actor_priority/PriorityKey.h"
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// auto generated forward declare list
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// clang-format off
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namespace
CameraAimAssistActorPriority {
struct
PriorityData
; }
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// clang-format on
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struct
CameraAimAssistActorPriorityClientComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 16, ::std::map<::CameraAimAssistActorPriority::PriorityKey, int>> mEntityPriorities;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
int
getEntityPriority(
int
presetId,
int
categoryId,
int
actorId)
const
;
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MCAPI
bool
isExcluded(
int
presetId,
int
actorId)
const
;
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MCAPI
void
setEntityPriorities(::std::vector<::CameraAimAssistActorPriority::PriorityData>
const
& priorityData);
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#endif
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// NOLINTEND
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};
CameraAimAssistActorPriorityClientComponent
Definition
CameraAimAssistActorPriorityClientComponent.h:13
CameraAimAssistActorPriority::PriorityData
Definition
PriorityData.h:7
src
mc
entity
components
camera
aimassist
CameraAimAssistActorPriorityClientComponent.h
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