LeviLamina
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CameraAimAssistActorPriorityClientComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components/camera/aimassist/camera_aim_assist_actor_priority/PriorityKey.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace CameraAimAssistActorPriority { struct PriorityData; }
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 16, ::std::map<::CameraAimAssistActorPriority::PriorityKey, int>> mEntityPriorities;
18 // NOLINTEND
19
20public:
21 // member functions
22 // NOLINTBEGIN
23#ifdef LL_PLAT_C
24 MCAPI int getEntityPriority(int presetId, int categoryId, int actorId) const;
25
26 MCAPI bool isExcluded(int presetId, int actorId) const;
27
28 MCAPI void setEntityPriorities(::std::vector<::CameraAimAssistActorPriority::PriorityData> const& priorityData);
29#endif
30 // NOLINTEND
31};
Definition CameraAimAssistActorPriorityClientComponent.h:13