LeviLamina
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ActorSelectorType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ActorSelectorType : int {
6 Self = 0,
7 Entities = 1,
8 Players = 2,
9 NearestPlayer = 3,
10 RandomPlayer = 4,
11 OwnedAgent = 5,
12 Agents = 6,
13 Initiator = 7,
14};