LeviLamina
Loading...
Searching...
No Matches
BlockPatternEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class Vec3;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier const> mEntityType;
21 ::ll::TypedStorage<4, 12, ::Vec3 const> mPos;
22 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext> const> mEntity;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::BlockSourceHandle> const> mBlockSourceHandle;
24 // NOLINTEND
25};
Definition BlockSourceHandle.h:13
Definition EntityContext.h:16
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:13
Definition BlockPatternEvent.h:16