LeviLamina
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ArmorMaterialType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ArmorMaterialType : int {
6 None = -1,
7 DefaultArmor = 0,
8 EnchantedArmor = 1,
9 LeatherArmor = 2,
10 EnchantedLeatherArmor = 3,
11};