LeviLamina
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EntitySensorDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7#include "mc/world/actor/ActorFilterGroup.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
14namespace JsonUtil { class EmptyClass; }
15// clang-format on
16
17struct EntitySensorDefinition {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mRelativeRange;
22 ::ll::TypedStorage<1, 1, bool> mFindPlayersOnly;
23 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mEventCondition;
24 ::ll::TypedStorage<8, 24, ::std::vector<::EntitySubsensorDescriptor>> mSubsensorDescriptors;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI EntitySensorDefinition();
31
32 MCAPI void initialize(::EntityContext& entity, ::EntitySensorComponent& component) const;
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static void buildSchema(
40 );
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor();
47 // NOLINTEND
48};
Definition EntityContext.h:17
Definition EntitySensorComponent.h:16
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition EntitySubsensorDescriptor.h:14