LeviLamina
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CurrentSwimAmountSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
SwimAmountComponent
;
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// clang-format on
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class
CurrentSwimAmountSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_doCurrentSwimAmountSystem(
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::StrictEntityContext
const
&,
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::SwimAmountComponent
& swimAmountComponent,
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::ActorDataFlagComponent
const
& synchedActorDataComponent
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);
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MCAPI
static
void
tick(
::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent>
,
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::SwimAmountComponent
,
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::ActorDataFlagComponent
const
> view);
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// NOLINTEND
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};
CurrentSwimAmountSystem
Definition
CurrentSwimAmountSystem.h:17
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
SwimAmountComponent
Definition
SwimAmountComponent.h:5
src
mc
entity
systems
CurrentSwimAmountSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0