LeviLamina
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CurrentSwimAmountSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataFlagComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
SwimAmountComponent
;
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// clang-format on
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class
CurrentSwimAmountSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_doCurrentSwimAmountSystem
(
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::StrictEntityContext
const
&,
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::SwimAmountComponent
& swimAmountComponent,
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::ActorDataFlagComponent
const
& synchedActorDataComponent
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);
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MCNAPI
static
void
tick
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent>
,
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::SwimAmountComponent
,
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::ActorDataFlagComponent
const
> view
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);
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// NOLINTEND
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};
CurrentSwimAmountSystem
Definition
CurrentSwimAmountSystem.h:17
CurrentSwimAmountSystem::tick
static MCAPI void tick(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent >, ::SwimAmountComponent, ::ActorDataFlagComponent const > view)
CurrentSwimAmountSystem::_doCurrentSwimAmountSystem
static MCAPI void _doCurrentSwimAmountSystem(::StrictEntityContext const &, ::SwimAmountComponent &swimAmountComponent, ::ActorDataFlagComponent const &synchedActorDataComponent)
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
SwimAmountComponent
Definition
SwimAmountComponent.h:5
src
mc
entity
systems
CurrentSwimAmountSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0