LeviLamina
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ScriptAsyncGameTestFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/deps/scripting/script_engine/Closure.h"
8#include "mc/deps/scripting/script_engine/Future.h"
9#include "mc/scripting/modules/gametest/BaseScriptGameTestFunction.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace ScriptModuleGameTest { class ScriptGameTestHelper; }
14namespace Scripting { class WeakLifetimeScope; }
15namespace gametest { class BaseGameTestHelper; }
16namespace gametest { class IGameTestFunctionContext; }
17namespace gametest { class IGameTestFunctionRunResult; }
18// clang-format on
19
20namespace ScriptModuleGameTest {
21
23public:
24 // member variables
25 // NOLINTBEGIN
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 // vIndex: 2
39 virtual ::std::unique_ptr<::gametest::IGameTestFunctionRunResult>
41
42 // vIndex: 0
43 virtual ~ScriptAsyncGameTestFunction() /*override*/ = default;
44 // NOLINTEND
45
46public:
47 // member functions
48 // NOLINTBEGIN
53 functionHandle,
54 ::std::string const& testName
55 );
56 // NOLINTEND
57
58public:
59 // constructor thunks
60 // NOLINTBEGIN
61 MCNAPI void* $ctor(
65 functionHandle,
66 ::std::string const& testName
67 );
68 // NOLINTEND
69
70public:
71 // virtual function thunks
72 // NOLINTBEGIN
73 MCNAPI ::std::unique_ptr<::gametest::IGameTestFunctionRunResult>
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCNAPI static void** $vftable();
81 // NOLINTEND
82};
83
84} // namespace ScriptModuleGameTest
Definition BaseScriptGameTestFunction.h:17
Definition ScriptAsyncGameTestFunction.h:22
MCAPI void * $ctor(::Scripting::WeakLifetimeScope scope, ::Scripting::Closure< ::Scripting::Future< void >(::Scripting::TypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestHelper >)> functionHandle, ::std::string const &testName)
MCAPI ScriptAsyncGameTestFunction(::Scripting::WeakLifetimeScope scope, ::Scripting::Closure< ::Scripting::Future< void >(::Scripting::TypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestHelper >)> functionHandle, ::std::string const &testName)
MCAPI ::std::unique_ptr<::gametest::IGameTestFunctionRunResult > $run(::gametest::BaseGameTestHelper &, ::gametest::IGameTestFunctionContext &fnContext) const
Definition Closure.h:8
Definition Future.h:8
Definition WeakLifetimeScope.h:12
Definition BaseGameTestHelper.h:32
Definition IGameTestFunctionContext.h:7
Definition TypedObjectHandle.h:8
Definition Alias.h:14