LeviLamina
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SoundEventSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
LevelComponent
;
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class
StrictEntityContext
;
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struct
GetAttachPositionViews
;
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struct
SoundEventRequestQueueComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
SoundEventSystem {
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// functions
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// NOLINTBEGIN
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MCAPI ::TickingSystemWithInfo create();
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MCAPI
void
doSoundEventSystem(
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::StrictEntityContext
const
&,
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::LevelComponent
& level,
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::SoundEventRequestQueueComponent
& requests,
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::GetAttachPositionViews
const
& getAttachPosViews
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);
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// NOLINTEND
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}
// namespace SoundEventSystem
LevelComponent
Definition
LevelComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:10
GetAttachPositionViews
Definition
GetAttachPositionViews.h:5
SoundEventRequestQueueComponent
Definition
SoundEventRequestQueueComponent.h:10
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
SoundEventSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0