LeviLamina
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ScriptRandomDifficultyChanceCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/loot_tables/conditions/ScriptLootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
16class ScriptRandomDifficultyChanceCondition : public ::ScriptModuleMinecraft::ScriptLootItemCondition {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::LootItemRandomDifficultyChanceCondition const&> mCondition;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 ScriptRandomDifficultyChanceCondition& operator=(ScriptRandomDifficultyChanceCondition const&);
26 ScriptRandomDifficultyChanceCondition(ScriptRandomDifficultyChanceCondition const&);
27 ScriptRandomDifficultyChanceCondition();
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI ::std::vector<float> getChances() const;
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static ::Scripting::ClassBinding bind();
39 // NOLINTEND
40};
41
42} // namespace ScriptModuleMinecraft
Definition LootItemRandomDifficultyChanceCondition.h:15
Definition ScriptLootItemCondition.h:12
Definition ClassBinding.h:19