3#include "mc/_HeaderOutputPredefine.h"
15namespace PlayerUtils {
19MCAPI
bool areMonstersNearby(::BlockSource& region, ::Vec3
const& position);
22MCAPI
bool canAttackActor(::Player
const& player, ::Actor
const& actor);
24MCAPI
bool canUseItemToIgnite(::ItemStack
const& item, ::BaseGameVersion
const& baseGameVersion);
26MCAPI
void onAttackAwardAchievements(::Player& player,
float damage);
Definition BaseGameVersion.h:8
Definition BlockSource.h:71
Definition ItemStack.h:26