LeviLamina
Loading...
Searching...
No Matches
PlayerUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9class ItemStack;
10class Player;
11// clang-format on
12
13namespace PlayerUtils {
14// functions
15// NOLINTBEGIN
16MCNAPI bool canAttackActor(::Player const& player, ::Actor const& actor);
17
18MCNAPI bool canUseItemToIgnite(::ItemStack const& item, ::BaseGameVersion const& baseGameVersion);
19
20MCNAPI void onAttackAwardAchievements(::Player& player, float damage);
21// NOLINTEND
22
23} // namespace PlayerUtils
Definition Actor.h:102
Definition BaseGameVersion.h:8
Definition ItemStack.h:23
Definition Player.h:123