LeviLamina
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PlayerUtils.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BaseGameVersion
;
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class
ItemStack
;
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class
Player
;
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// clang-format on
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namespace
PlayerUtils {
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// functions
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// NOLINTBEGIN
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MCAPI
bool
canAttackActor(::Player
const
& player, ::Actor
const
& actor);
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MCAPI
bool
canUseItemToIgnite(::ItemStack
const
& item, ::BaseGameVersion
const
& baseGameVersion);
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MCAPI
void
onAttackAwardAchievements(::Player& player,
float
damage);
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// NOLINTEND
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}
// namespace PlayerUtils
Actor
Definition
Actor.h:105
BaseGameVersion
Definition
BaseGameVersion.h:8
ItemStack
Definition
ItemStack.h:26
Player
Definition
Player.h:125
src
mc
world
actor
player
PlayerUtils.h
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for LeviLamina by
1.16.1