LeviLamina
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ScriptingEventHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/world/events/MutableScriptingGameplayEvent.h"
10#include "mc/world/events/ScriptingGameplayEvent.h"
11
13public:
14 // ScriptingEventHandler inner types define
15 using EventTypes = ::entt::type_list<
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 2
23 virtual ::GameplayHandlerResult<::CoordinatorResult>
25
26 // vIndex: 1
27 virtual ::GameplayHandlerResult<::CoordinatorResult>
29
30 // vIndex: 0
31 virtual ~ScriptingEventHandler() /*override*/ = default;
32 // NOLINTEND
33
34public:
35 // destructor thunk
36 // NOLINTBEGIN
37
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43
44 // NOLINTEND
45};
Definition GameplayHandler.h:5
Definition ScriptingEventHandler.h:12
Definition MutableScriptingGameplayEvent.h:9
Definition ScriptingGameplayEvent.h:11