LeviLamina
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ScriptingEventHandler.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/gameplayhandlers/CoordinatorResult.h"
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#include "mc/gameplayhandlers/GameplayHandler.h"
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#include "mc/gameplayhandlers/GameplayHandlerResult.h"
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#include "mc/world/events/MutableScriptingGameplayEvent.h"
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#include "mc/world/events/ScriptingGameplayEvent.h"
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class
ScriptingEventHandler
:
public
::GameplayHandler
{
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public
:
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// ScriptingEventHandler inner types define
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using
EventTypes = ::entt::type_list<
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::MutableScriptingGameplayEvent<::CoordinatorResult>
,
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::ScriptingGameplayEvent<::CoordinatorResult>
const
>;
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 2
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virtual ::GameplayHandlerResult<::CoordinatorResult>
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handleEvent(
::MutableScriptingGameplayEvent<::CoordinatorResult>
&) = 0;
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// vIndex: 1
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virtual ::GameplayHandlerResult<::CoordinatorResult>
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handleEvent(
::ScriptingGameplayEvent<::CoordinatorResult>
const
&) = 0;
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// vIndex: 0
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virtual
~ScriptingEventHandler
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
GameplayHandler
Definition
GameplayHandler.h:5
ScriptingEventHandler
Definition
ScriptingEventHandler.h:12
MutableScriptingGameplayEvent
Definition
MutableScriptingGameplayEvent.h:9
ScriptingGameplayEvent
Definition
ScriptingGameplayEvent.h:11
src
mc
gameplayhandlers
ScriptingEventHandler.h
Generated on Sat Apr 26 2025 05:55:45 for LeviLamina by
1.12.0