LeviLamina
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ScriptingEventHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/world/events/MutableScriptingGameplayEvent.h"
10#include "mc/world/events/ScriptingGameplayEvent.h"
11
13public:
14 // ScriptingEventHandler inner types define
15 using EventTypes = ::entt::type_list<
18
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual ::GameplayHandlerResult<::CoordinatorResult>
24
25 virtual ::GameplayHandlerResult<::CoordinatorResult>
27
28 virtual ~ScriptingEventHandler() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34
35 // NOLINTEND
36};
Definition GameplayHandler.h:5
Definition ScriptingEventHandler.h:12
Definition MutableScriptingGameplayEvent.h:9
Definition ScriptingGameplayEvent.h:11