LeviLamina
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ActorMovement.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8// clang-format on
9
10namespace ActorMovement {
11// functions
12// NOLINTBEGIN
13#ifdef LL_PLAT_C
14MCAPI float getPredictedWalkDist(::EntityContext const& entity, float alpha);
15#endif
16
17MCAPI void setHasTeleported(::EntityContext& entity, bool newValue);
18// NOLINTEND
19
20} // namespace ActorMovement
Definition EntityContext.h:16