LeviLamina
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FreeItemState.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
persona {
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struct
FreeItemState
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mIsFreeItem;
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::ll::TypedStorage<1, 1, bool> mIsAchievementItem;
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::ll::TypedStorage<1, 1, bool> mIsRedeemable;
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// NOLINTEND
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};
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}
// namespace persona
persona::FreeItemState
Definition
FreeItemState.h:7
src
mc
world
actor
player
persona
FreeItemState.h
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