LeviLamina
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GroundTravelTypeSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class AABB;
10class Vec3;
12// clang-format on
13
15public:
16 // static functions
17 // NOLINTBEGIN
18 MCAPI static float calcMoveRelativeSpeed(
19 ::IConstBlockSource const& region,
20 ::Vec3 const& pos,
21 ::AABB const& aabb,
22 float speed,
23 bool hasSoulSpeedEnchant,
24 ::BaseGameVersion const& version
25 );
26
27 MCAPI static ::TickingSystemWithInfo create(::BaseGameVersion const& version);
28 // NOLINTEND
29
30public:
31 // static variables
32 // NOLINTBEGIN
33 MCAPI static ::BaseGameVersion const& FRICTION_FIX_VERSION();
34 // NOLINTEND
35};
Definition AABB.h:18
Definition BaseGameVersion.h:13
Definition IConstBlockSource.h:24
Definition Vec3.h:10
Definition GroundTravelTypeSystem.h:14
Definition TickingSystemWithInfo.h:13