LeviLamina
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IsRocketNotAttachedToThis.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7
8// auto generated forward declare list
9// clang-format off
11struct ActorUniqueID;
13// clang-format on
14
15namespace FireworksMovementSystems {
16
17struct IsRocketNotAttachedToThis {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::ActorUniqueID const&> mThis;
22 ::ll::TypedStorage<8, 8, ::ViewT<::StrictEntityContext, ::SynchedActorDataComponent const> const&> mView;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 IsRocketNotAttachedToThis& operator=(IsRocketNotAttachedToThis const&);
28 IsRocketNotAttachedToThis(IsRocketNotAttachedToThis const&);
29 IsRocketNotAttachedToThis();
30};
31
32} // namespace FireworksMovementSystems
Definition StrictEntityContext.h:8
Definition ActorUniqueID.h:5
Definition SynchedActorDataComponent.h:8