LeviLamina
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OnHitActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Publisher.h"
7#include "mc/world/item/components/ItemComponent.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class HashedString;
13class ItemStack;
14class Mob;
15namespace Bedrock::PubSub::ThreadModel { struct SingleThreaded; }
16// clang-format on
17
18namespace PublisherItemComponent {
19
21: public ::ItemComponent,
22 public ::Bedrock::PubSub::
23 Publisher<void(::ItemStack&, ::Actor&, ::Mob&), ::Bedrock::PubSub::ThreadModel::SingleThreaded, 0> {
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 0
28 virtual ~OnHitActor() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCAPI static ::HashedString const& getIdentifier();
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftableForConnector();
41
43
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
47
48} // namespace PublisherItemComponent
Definition Actor.h:103
Definition HashedString.h:5
Definition ItemComponent.h:16
Definition ItemStack.h:25
Definition Mob.h:47
Definition OnHitActor.h:23
static MCAPI void ** $vftableForDispatchingPublisherBase()
static MCAPI void ** $vftable()
static MCAPI void ** $vftableForConnector()