LeviLamina
Loading...
Searching...
No Matches
ComponentBits.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace History {
6
7enum class ComponentBits : int {
9 BlockCollisionResolutionVectorComponent = 1,
22 BuoyancyRequestCanFloat = 14,
23 BuoyancyRequestNeedToResurface = 15,
25 Size = 17,
26};
27
28}
Definition BuoyancyComponent.h:13
Definition ActorRotationComponent.h:10
Definition BlockPosTrackerComponent.h:11
Definition BuoyancyFloatRequestComponent.h:5
Definition InsideSlowingSweetBerryBushBlockComponent.h:5
Definition ItemUseSlowdownModifierComponent.h:5
Definition MoveInputComponent.h:12
Definition MovementEffectsComponent.h:10
Definition MovementInterpolatorComponent.h:11
Definition ReplayStateTrackerComponent.h:10
Definition RewindCollisionShapesComponent.h:12
Definition RiptideTridentSpinAttackComponent.h:8
Definition SpinAttackResultsComponent.h:10
Definition VehicleInputIntentComponent.h:12