LeviLamina
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ComponentBits.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace History {
6
7enum class ComponentBits : int {
8 ItemUseSlowdownModifierComponent = 0,
9 BlockCollisionResolutionVectorComponent = 1,
10 MoveInputComponent = 2,
11 ReplayStateTrackerComponent = 3,
12 ActorRotationComponent = 4,
13 BlockPosTrackerComponent = 5,
14 BuoyancyComponent = 6,
15 RewindCollisionShapesComponent = 7,
16 MovementEffectsComponent = 8,
17 BuoyancyFloatRequestComponent = 9,
18 InsideSlowingSweetBerryBushBlockComponent = 10,
19 VehicleInputIntentComponent = 11,
20 RiptideTridentSpinAttackComponent = 12,
21 SpinAttackResultsComponent = 13,
22 BuoyancyRequestCanFloat = 14,
23 BuoyancyRequestNeedToResurface = 15,
24 MovementInterpolatorComponent = 16,
25 Size = 17,
26};
27
28}