LeviLamina
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EvocationFang.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7#include "mc/world/actor/ActorEvent.h"
8
9// auto generated forward declare list
10// clang-format off
11class Mob;
12struct ActorUniqueID;
13// clang-format on
14
15class EvocationFang : public ::Actor {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mClientSideAttackStarted;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 // vIndex: 24
26 virtual void normalTick() /*override*/;
27
28 // vIndex: 84
29 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
30
31 // vIndex: 69
32 virtual void handleEntityEvent(::ActorEvent id, int data) /*override*/;
33
34 // vIndex: 35
35 virtual float getShadowRadius() const /*override*/;
36
37 // vIndex: 8
38 virtual ~EvocationFang() /*override*/ = default;
39 // NOLINTEND
40
41public:
42 // member functions
43 // NOLINTBEGIN
44 MCAPI void _dealDamageTo(::Mob& entity);
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCAPI void $normalTick();
51
52 MCFOLD ::ActorUniqueID $getSourceUniqueID() const;
53
54 MCAPI void $handleEntityEvent(::ActorEvent id, int data);
55
56 MCFOLD float $getShadowRadius() const;
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCNAPI static void** $vftable();
63 // NOLINTEND
64};
Definition Actor.h:103
Definition EvocationFang.h:15
static MCAPI void ** $vftable()
Definition Mob.h:47
Definition ActorUniqueID.h:5