LeviLamina
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EvocationFang.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/Actor.h"
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#include "mc/world/actor/ActorEvent.h"
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// auto generated forward declare list
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// clang-format off
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class
Mob
;
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struct
ActorUniqueID
;
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// clang-format on
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class
EvocationFang
:
public
::Actor
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<1, 1>
mUnk7b33a4;
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// NOLINTEND
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public
:
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// prevent constructor by default
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EvocationFang
& operator=(
EvocationFang
const
&);
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EvocationFang
(
EvocationFang
const
&);
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EvocationFang
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 24
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virtual
void
normalTick()
/*override*/
;
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// vIndex: 84
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virtual ::ActorUniqueID getSourceUniqueID()
const
/*override*/
;
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// vIndex: 69
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virtual
void
handleEntityEvent(::ActorEvent eventId,
int
data)
/*override*/
;
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// vIndex: 35
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virtual
float
getShadowRadius()
const
/*override*/
;
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// vIndex: 8
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virtual
~EvocationFang
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
_dealDamageTo(
::Mob
& entity);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$normalTick();
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MCFOLD ::ActorUniqueID $getSourceUniqueID()
const
;
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MCFOLD
float
$getShadowRadius()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:104
EvocationFang
Definition
EvocationFang.h:15
Mob
Definition
Mob.h:47
ActorUniqueID
Definition
ActorUniqueID.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
projectile
EvocationFang.h
Generated on Sat Apr 26 2025 05:56:06 for LeviLamina by
1.12.0