LeviLamina
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EvocationFang.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7#include "mc/world/actor/ActorEvent.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
13class Mob;
15struct ActorUniqueID;
16// clang-format on
17
18class EvocationFang : public ::Actor {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<1, 1, bool> mClientSideAttackStarted;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 EvocationFang();
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual void normalTick() /*override*/;
33
34 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
35
36 virtual void handleEntityEvent(::ActorEvent id, int data) /*override*/;
37
38 virtual float getShadowRadius() const /*override*/;
39 // NOLINTEND
40
41public:
42 // member functions
43 // NOLINTBEGIN
44 MCAPI EvocationFang(
45 ::ActorDefinitionGroup* definitions,
46 ::ActorDefinitionIdentifier const& definitionName,
47 ::EntityContext& entityContext
48 );
49
50 MCAPI void _dealDamageTo(::Mob& entity);
51 // NOLINTEND
52
53public:
54 // constructor thunks
55 // NOLINTBEGIN
56 MCAPI void* $ctor(
57 ::ActorDefinitionGroup* definitions,
58 ::ActorDefinitionIdentifier const& definitionName,
59 ::EntityContext& entityContext
60 );
61 // NOLINTEND
62
63public:
64 // virtual function thunks
65 // NOLINTBEGIN
66 MCAPI void $normalTick();
67
68 MCFOLD ::ActorUniqueID $getSourceUniqueID() const;
69
70 MCAPI void $handleEntityEvent(::ActorEvent id, int data);
71
72 MCFOLD float $getShadowRadius() const;
73
74
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCAPI static void** $vftable();
81 // NOLINTEND
82};
Definition ActorDefinitionGroup.h:37
Definition EntityContext.h:17
Definition Mob.h:57
Definition ActorDefinitionIdentifier.h:15
Definition ActorUniqueID.h:10