LeviLamina
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EvocationFang.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7#include "mc/world/actor/ActorEvent.h"
8
9// auto generated forward declare list
10// clang-format off
11class Mob;
12struct ActorUniqueID;
13// clang-format on
14
15class EvocationFang : public ::Actor {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mClientSideAttackStarted;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual void normalTick() /*override*/;
26
27 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
28
29 virtual void handleEntityEvent(::ActorEvent id, int data) /*override*/;
30
31 virtual float getShadowRadius() const /*override*/;
32
33 virtual ~EvocationFang() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI void _dealDamageTo(::Mob& entity);
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $normalTick();
46
47 MCFOLD ::ActorUniqueID $getSourceUniqueID() const;
48
49 MCAPI void $handleEntityEvent(::ActorEvent id, int data);
50
51 MCFOLD float $getShadowRadius() const;
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition EvocationFang.h:15
Definition Mob.h:50
Definition ActorUniqueID.h:5