LeviLamina
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EvocationFang.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7#include "mc/world/actor/ActorEvent.h"
8
9// auto generated forward declare list
10// clang-format off
11class Mob;
12struct ActorUniqueID;
13// clang-format on
14
15class EvocationFang : public ::Actor {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 EvocationFang& operator=(EvocationFang const&);
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 24
32 virtual void normalTick() /*override*/;
33
34 // vIndex: 84
35 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
36
37 // vIndex: 69
38 virtual void handleEntityEvent(::ActorEvent eventId, int data) /*override*/;
39
40 // vIndex: 35
41 virtual float getShadowRadius() const /*override*/;
42
43 // vIndex: 8
44 virtual ~EvocationFang() /*override*/ = default;
45 // NOLINTEND
46
47public:
48 // member functions
49 // NOLINTBEGIN
50 MCAPI void _dealDamageTo(::Mob& entity);
51 // NOLINTEND
52
53public:
54 // destructor thunk
55 // NOLINTBEGIN
56
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62 MCAPI void $normalTick();
63
64 MCFOLD ::ActorUniqueID $getSourceUniqueID() const;
65
66 MCFOLD float $getShadowRadius() const;
67 // NOLINTEND
68
69public:
70 // vftables
71 // NOLINTBEGIN
72 MCAPI static void** $vftable();
73 // NOLINTEND
74};
Definition Actor.h:104
Definition EvocationFang.h:15
Definition Mob.h:47
Definition ActorUniqueID.h:5
Definition Alias.h:14